Equation 1 · A Showdown Ladder Rating Measures the Ladder, Not the Player
What does this equation mean?
Read the formula alongside the article passage below. Each part has a deeper page with its role in the equation, the supporting passage and nearby citations.
This equation gives an approximation: it relates the quantities while allowing an approximation. Read the equation part by part below; each part has a contextual explanation and a link to its mathematical background.
Read it piece by piece
Symbol g
g is part of the quantity the equation computes from the expression on the right.
Symbol pi^2
p occurs below the fraction bar. The quantity above the bar is divided by this expression; zero is excluded as a denominator.
Symbol q
q occurs below the fraction bar. The quantity above the bar is divided by this expression; zero is excluded as a denominator.
=
The expressions on both sides represent the same quantity under the stated assumptions.
See an illustrated explanation →superscript
A raised number can be a power. When it is a label or bound, it selects a case or the upper limit of a sum; the formula’s structure distinguishes these uses.
See an illustrated explanation →Denominator: sqrt1 + 3q^2 RD^2 / pi^2
The complete quantity below the fraction bar; it must be nonzero for this division.
Denominator: 400
The complete quantity below the fraction bar; it must be nonzero for this division.
How to interpret it
With a fixed numerator, increasing a nonzero denominator reduces the fraction. Its accuracy depends on the assumptions and range of use described in the article. Read it with the definitions, units, and assumptions supplied by the article.
What the article says around this equation
The mechanism is two coupled numbers, not one. A player’s rating R changes only from game outcomes; the rating deviation RD changes from game outcomes and from the simple passage of time — RD shrinks as a player competes and grows as a player sits idle, because “the more games played, the more information is learned about a player’s ability… as time passes, we become more uncertain about the player’s strength” [ 3 ] . The update equations, stated with Showdown’s own configured constants substituted in, are . where is a variance term built from the same g() and expected-score factors, \{0, 0.5, 1\} is the outcome of game j , and between rating…
Read the full surrounding passage
The mechanism is two coupled numbers, not one. A player’s rating R changes only from game outcomes; the rating deviation RD changes from game outcomes and from the simple passage of time — RD shrinks as a player competes and grows as a player sits idle, because “the more games played, the more information is learned about a player’s ability… as time passes, we become more uncertain about the player’s strength” [ 3 ] . The update equations, stated with Showdown’s own configured constants substituted in, are . where is a variance term built from the same g() and expected-score factors, \{0, 0.5, 1\} is the outcome of game j , and between rating periods the deviation itself grows on a fixed schedule, = , clamped to Showdown’s own configured ceiling of 130 rather than Glickman’s generic default ceiling of 350 [ 2 , 3 ] . Substitute Showdown’s published c = 6.6775026092 and the schedule is fully determined: it is not a metaphorical “uncertainty,” it is a specific number computed the same way every 24 hours for every account on the ladder. A brand-new Showdown account starts at RD = 130 — already at the top of Showdown’s own configured uncertainty range, since that range tops out exactly where the starting value sits — which is the algorithm’s honest way of stating that it knows nothing about a new player yet, before either the player or their opponents log a single result.
Sources cited in the surrounding passage
These citations give research context. Read each source to check which claims it supports.
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