Equation 1 · Part 7 · A Showdown Ladder Rating Measures the Ladder, Not the Player
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The passage around this formula
The mechanism is two coupled numbers, not one. A player’s rating R changes only from game outcomes; the rating deviation RD changes from game outcomes and from the simple passage of time — RD shrinks as a player competes and grows as a player sits idle, because “the more games played, the more information is learned about a player’s ability… as time passes, we become more uncertain about the player’s strength” [ 3 ] . The update equations, stated with Showdown’s own configured constants substituted in, are . where is a variance term built from the same g() and expected-score factors, \{0, 0.5, 1\} is the outcome of game j , and between rating…
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