Symbol L
L is part of the quantity the equation computes from the expression on the right.
Read this term in its guide →Published equation contexts
Hitting the 127-point ceiling says nothing yet about which stats should receive the investment — that answer depends on what the spread is actually for. For the Swords Dance set’s job, sweeping through a metagame’s Speed tiers with a boosted physical attack, I define a proposed measure I will call the sweep index: the product of a Pokémon’s final Attack stat and its final Speed stat. This is not an official in-game statistic; it is this article’s own construct, chosen because a physical sweeper that hits hard but moves last contributes nothing, a sweeper that moves first but hits softly contributes little, and a product (rather than a sum) captures that the two failure modes compound rather…
L is part of the quantity the equation computes from the expression on the right.
Read this term in its guide →y is an argument of the function-like quantity on the left; its role is set by that function’s stated inputs.
Read this term in its guide →λ is an argument of the function-like quantity on the left; its role is set by that function’s stated inputs.
Read this term in its guide →B is one of the signed contributions combined to compute the quantity on the left.
Read this term in its guide →Read it with the definitions, units, and assumptions supplied by the article.
A symbol can carry a different meaning in another article. Each occurrence keeps its own guide and term definitions.
Equation 17 · Game-Mechanic Economics
This equation states an equality: the expressions on both sides have the same value under the article’s assumptions.
Hitting the 127-point ceiling says nothing yet about which stats should receive the investment — that answer depends on what the spread is actually for. For the Swords Dance set’s job, sweeping through a metagame’s Speed tiers with a boosted physical attack, I define a proposed measure I will call the sweep index: the product of a Pokémon’s final Attack stat and its final Speed stat. This is not an official in-game statistic; it is this article’s own construct, chosen because a physical sweeper that hits hard but moves last contributes nothing, a sweeper that moves first but hits softly contributes little, and a product (rather than a sum) captures that the two failure modes compound rather…