Symbol S
S is part of the quantity the equation computes from the expression on the right.
Read this term in its guide →Published equation contexts
Since Generation III, every non-HP stat in a modern Pokémon game is produced by one rule: take twice the species’ base stat, add its individual value (an inherited number from 0 to 31, effectively fixed for a competitively bred Pokémon [ 4 ] ), add the floor of its invested effort value divided by four, scale by level over 100 and round down, add five, then multiply by a nature coefficient of 0.9, 1.0, or 1.1 and round down again [ 1 ] : . HP uses the same inner term but a different outer shell, adding the Pokémon’s level plus ten instead of multiplying by a nature:
S is part of the quantity the equation computes from the expression on the right.
Read this term in its guide →B is one of the signed contributions combined to compute the quantity on the left.
Read this term in its guide →I is one of the signed contributions combined to compute the quantity on the left.
Read this term in its guide →E is one of the signed contributions combined to compute the quantity on the left.
Read this term in its guide →L occurs above the fraction bar. The numerator is divided by the entire denominator below it.
Read this term in its guide →N is one of the signed contributions combined to compute the quantity on the left.
Read this term in its guide →The complete quantity below the fraction bar; it must be nonzero for this division.
Read this term in its guide →With a fixed numerator, increasing a nonzero denominator reduces the fraction. Read it with the definitions, units, and assumptions supplied by the article.
A symbol can carry a different meaning in another article. Each occurrence keeps its own guide and term definitions.
Equation 1 · Game-Mechanic Economics
This equation states an equality: the expressions on both sides have the same value under the article’s assumptions.
Since Generation III, every non-HP stat in a modern Pokémon game is produced by one rule: take twice the species’ base stat, add its individual value (an inherited number from 0 to 31, effectively fixed for a competitively bred Pokémon [ 4 ] ), add the floor of its invested effort value divided by four, scale by level over 100 and round down, add five, then multiply by a nature coefficient of 0.9, 1.0, or 1.1 and round down again [ 1 ] : . HP uses the same inner term but a different outer shell, adding the Pokémon’s level plus ten instead of multiplying by a nature:
Equation guide → · Article →