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Equation 13 · Part 9 · How Multimodal Models Actually Handle Video, Audio, and Space

=

C(r)=∫tntfT(t) σ(r(t)) c(r(t),d) dt,T(t)=exp⁡ ⁣(−∫tntσ(r(s)) ds),C(\mathbf{r}) = \int_{t_n}^{t_f} T(t)\, \sigma(\mathbf{r}(t))\, \mathbf{c}(\mathbf{r}(t), \mathbf{d})\, dt, \qquad T(t) = \exp\!\left(-\int_{t_n}^{t} \sigma(\mathbf{r}(s))\, ds\right),
=

What this part means

The expressions on both sides represent the same quantity under the stated assumptions.

Its job in the formula

The equals sign connects the complete expression on the left with the complete expression on the right. Both sides must have compatible units.

The passage around this formula

The first treats a scene as a continuous field rather than a discrete grid at all. Neural radiance fields represent a scene as a fully connected network mapping a continuous 5D coordinate — a 3D position plus a 2D viewing direction — to a volume density and a view-dependent emitted colour, then use classical volume rendering to synthesize the colour a camera ray would see by integrating along it [ 8 ] . The rendering equation itself is the cleanest statement of what “continuous” buys and costs: C(r)=∫tntfT(t) σ(r(t)) c(r(t),d) dt,T(t)=exp⁡ ⁣(−∫tntσ(r(s)) ds)C(\mathbf{r}) = \int_{t_n}^{t_f} T(t)\, \sigma(\mathbf{r}(t))\, \mathbf{c}(\mathbf{r}(t), \mathbf{d})\, dt, \qquad T(t) = \exp\!\left(-\int_{t_n}^{t} \sigma(\mathbf{r}(s))\, ds\right). where σ\sigma is volume density, c\mathbf{c} is emitted colour, and T(t) is accumulated transmittance along the ray up to t . There is no patch, no voxel grid, no fixed token count…

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Learn the underlying idea

An equals sign says that the expression on its left and the expression on its right have the same value under the stated definitions and assumptions.

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Sources cited in the surrounding passage

These citations provide research context; check each source for the exact claim it supports.