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Equation 23 · Part 2 · A Showdown Ladder Rating Measures the Ladder, Not the Player

multiplication

R±2⋅RDR \pm 2 \cdot \mathrm{RD}
multiplication

What this part means

Multiply the quantities on either side.

Its job in the formula

Multiply the quantities on either side.

The passage around this formula

​ Rating deviation RD\mathrm{RD} , bounded to Showdown’s 25–130 range 95% interval: X ±\pm 1.96 ⋅\cdot SEM\mathrm{SEM} 95% interval: R ±\pm 2 ⋅\cdot RD\mathrm{RD} [ 3 ] Reliability rises with more independent items RD falls with more games played in a period [ 2 ] Reliability falls with time since calibration RD rises with time since the player’s last game [ 3 ] This is the article’s original contribution: not the observation that a rating has “uncertainty,” which anyone who has seen a percentage sign after a GXE could guess, but the derivation that Showdown’s published RD update schedule is doing formally, on Glickman’s own stated terms, exactly the job Novick’s 1966 axioms assign to a standard error…

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Multiplication scales one quantity by another. A dot, a cross, or adjacent symbols can indicate a product.

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Sources cited in the surrounding passage

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