Equation 23 · Part 2 · A Showdown Ladder Rating Measures the Ladder, Not the Player
multiplication
multiplication
What this part means
Multiply the quantities on either side.
Its job in the formula
Multiply the quantities on either side.
Full expression→multiplication→Article meaning
The passage around this formula
Rating deviation , bounded to Showdown’s 25–130 range 95% interval: X 1.96 95% interval: R 2 [ 3 ] Reliability rises with more independent items RD falls with more games played in a period [ 2 ] Reliability falls with time since calibration RD rises with time since the player’s last game [ 3 ] This is the article’s original contribution: not the observation that a rating has “uncertainty,” which anyone who has seen a percentage sign after a GXE could guess, but the derivation that Showdown’s published RD update schedule is doing formally, on Glickman’s own stated terms, exactly the job Novick’s 1966 axioms assign to a standard error…
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Multiplication scales one quantity by another. A dot, a cross, or adjacent symbols can indicate a product.
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Sources cited in the surrounding passage
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